Wheatcutter Belt
Mech Weapon
Damage2d12
Range10/20
Power2
Mass3
Hardpoints1
HullLight
Cost20k
SpecialAnti-personnel Ammo
A standard anti-personnel weapon refitted for mech use. When triggered, a belt of explosives fires off a scything blast of shrapnel on any side of the mech. All creatures within 10 meters must make an Evasion save for half damage. Those within 20 meters take half damage, and can make an Evasion save to take none at all.