Technician
Old things break and new things need to be made. Whether a humble lostworlder blacksmith or an erudite astronautic engineer, your hero made a career out of building and mending the fruits of technology. While almost every society has a need for such services, not all of them treat their providers as generously as a technician might wish. Sometimes, these same talents can be turned toward less licit ends, and a skilled technician’s expertise is always useful to an adventuring group that plans to rely on anything more sophisticated than a sharpened stick.
Free Skill: Fix-0
Quick Skills: Fix-0, Exert-0, Notice-0
Growth
dice: [[technician^growth]]
| dice: 1d6 | Growth |
|---|---|
| 1 | +1 Any Stat |
| 2 | +2 Physical |
| 3 | +2 Mental |
| 4 | +2 Mental |
| 5 | [[connect |
| 6 | Any Skill |
Learning
dice: [[technician^learning]]
| dice: 1d8 | Learning |
|---|---|
| 1 | [[administer |
| 2 | [[connect |
| 3 | [[exert |
| 4 | [[fix |
| 5 | [[fix |
| 6 | [[know |
| 7 | [[notice |
| 8 | [[Skills/pilot |