Technician

Old things break and new things need to be made. Whether a humble lostworlder blacksmith or an erudite astronautic engineer, your hero made a career out of building and mending the fruits of technology. While almost every society has a need for such services, not all of them treat their providers as generously as a technician might wish. Sometimes, these same talents can be turned toward less licit ends, and a skilled technician’s expertise is always useful to an adventuring group that plans to rely on anything more sophisticated than a sharpened stick.

Free Skill: Fix-0

Quick Skills: Fix-0, Exert-0, Notice-0

Growth

dice: [[technician^growth]]

dice: 1d6Growth
1+1 Any Stat
2+2 Physical
3+2 Mental
4+2 Mental
5[[connect
6Any Skill

Learning

dice: [[technician^learning]]

dice: 1d8Learning
1[[administer
2[[connect
3[[exert
4[[fix
5[[fix
6[[know
7[[notice
8[[Skills/pilot