SRD Stat Symbol Legend
Values in the stat frontmatter are stored verbatim from the source, including
the following symbols. Use this key when rendering stat strips.
Encumbrance (* and #)
*(asterisk) — The item has no significant encumbrance. Dozens can be
carried without hindrance.#(hashmark) — The item is packable. Three such objects can be packed
together as a single encumbrance item (for ammunition, one loaded magazine
counts as one item). Breaking open the package to reach the contents takes a
Main Action.
Weapon damage / reload (#, @)
#(hashmark) on a damage value marks a weapon that can fire in burst
mode: it fires three rounds of ammunition for a +2 bonus to hit and damage
against the target. (On heavy/mech weapons#marks the ability to fire to
suppress.)@marks a weapon that requires two Main Actions to reload.
Starship parts (* and # scale with hull size)
*on a fitting’s/defense’scost: multiply the credit cost by 10 for
frigate-class hulls, 25 for cruisers, and 100 for capital-class hulls.#onpowerormass: multiply that cost by 2 for frigates, 3
for cruisers, and 4 for capital hulls.
Mech parts (* and # scale with mech size)
#on apower/massrequirement: multiply by 2 for light mechs and
4 for heavy mechs.*on acost: multiply all base costs by 3 for light mechs and 6
for heavy mechs.
Faction asset note codes
P— Requires planetary governmental permission to raise or transport the asset.A— The asset can perform a special action.S— The asset has a special feature or cost.
(Multiple codes may appear together, e.g. A, S.)